Cirquit_AI_Model1 - Development Pause and Future Plans
Hello everyone,
Cirquit_AI_Model1 is my very first game development prototype. This project marks the beginning of my journey into game design, created to experiment with basic movement mechanics and physics. While I’ve reached the limits of my current skills, I’m pausing development to focus on learning more through online courses. My goal is to return with the knowledge needed to build a robust movement system for the futuristic wheel and expand the concept further.
Current Status
- The project is temporarily paused as I continue studying programming and game development through online courses.
- My main focus is on mastering advanced movement systems, as simulating the behavior of the futuristic wheel is critical for creating fluid, authentic, and challenging gameplay.
What’s Clear About the Project
- General Concept:
Cirquit_AI_Model1 is a simulation of a futuristic wheel with artificial intelligence in training, designed to overcome a series of challenges in a controlled virtual environment. - Project Plan:
- Develop a dynamic and fluid movement system that accurately simulates the wheel’s rotation, acceleration, and physics.
- Design interactive environments and obstacles to test the wheel’s capabilities.
- Implement a progression and customization system to optimize the wheel for various challenges.
- The Ambiance and Music:
To immerse players in a futuristic and simulated world, I composed an original soundtrack that reflects the cold, technological atmosphere and the tension of the challenges faced by the wheel. Music is a core element of this project, showcasing my passion and skill in creating immersive soundscapes.
A Brief Story Overview
In a near future dominated by artificial intelligence, Cirquit_AI_Model1 is the latest experimental program designed to perfect a wheel-based cybernetic system for real-world deployment. The AI is trained in a controlled virtual environment, overcoming obstacles and adapting to increasingly complex challenges.
Guided by the voice of Dr. Vahlen, a brilliant but enigmatic scientist, and his energetic assistant Kai, you navigate through this simulated world. Dr. Vahlen provides methodical instructions over a comms link, while Kai occasionally offers encouragement—or playful banter—to lighten the tension.
As the training progresses, subtle anomalies begin to disrupt the environment, hinting at deeper layers within the simulation. What starts as a simple test of movement and adaptability evolves into a larger mystery about the true purpose of Cirquit_AI_Model1 and the implications of its success—or failure.
Next Steps
- Continue studying to master advanced movement systems that are essential for creating realistic wheel mechanics.
- Return to the project with a renewed focus, adding depth to both the mechanics and the narrative.
- Explore ways to expand the original soundtrack to enhance the immersive experience as the project evolves.
Thank you for reading and for checking out this early prototype 👾🩵. I’d love to hear your feedback and ideas, so feel free to share your thoughts! Don’t forget to try the demo and experience Cirquit_AI_Model1 for yourself.
Files
Get Cirquit_AI_Alpha
Cirquit_AI_Alpha
An experimental project with basic movement mechanics and original music by the creator.
Status | On hold |
Author | TeklineHDM |
Genre | Platformer |
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